video game ReceivesAction designed to train empathy
Typicality: 0.278
Saliency: 0.271

Facets 0
No facets.
Open triples 2
video game → be designed to train → empathy 5
video game → teach → empathy 4
Sentiment analysis
negative neutral positive
0.040 0.283 0.677
Other statistics
Raw frequency 9
Normalized frequency 0.271
Modifier score 0.500
Perplexity 105.101