Typicality: | 0.278 |
Saliency: | 0.271 |
video game → be designed to train → empathy | 5 |
video game → teach → empathy | 4 |
negative | neutral | positive |
0.040 | 0.283 | 0.677 |
Raw frequency | 9 |
Normalized frequency | 0.271 |
Modifier score | 0.500 |
Perplexity | 105.101 |