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video game
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ReceivesAction
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designed to train empathy
Typicality:
0.278
Saliency:
0.271
Facets
0
No facets.
Open triples
2
video game → be designed to train → empathy
5
video game → teach → empathy
4
Sentiment analysis
negative
neutral
positive
0.040
0.283
0.677
Other statistics
Raw frequency
9
Normalized frequency
0.271
Modifier score
0.500
Perplexity
105.101