Typicality: | 0.250 |
Saliency: | 0.000 |
towards completion of the 1990s | 3 | temporal |
video game → be designed with → reuse | 3 |
negative | neutral | positive |
0.187 | 0.741 | 0.072 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 226.196 |