video game ReceivesAction designed with reuse
Typicality: 0.250
Saliency: 0.000

Facets 1
towards completion of the 1990s 3 temporal
Open triples 1
video game → be designed with → reuse 3
Sentiment analysis
negative neutral positive
0.187 0.741 0.072
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 226.196