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video game
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ReceivesAction
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designed with reuse
Typicality:
0.250
Saliency:
0.000
Facets
1
towards completion of the 1990s
3
temporal
Open triples
1
video game → be designed with → reuse
3
Sentiment analysis
negative
neutral
positive
0.187
0.741
0.072
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
226.196