video game ReceivesAction devoted to use
Typicality: 0.162
Saliency: 0.000

Facets 1
for improving physical and psychological health 3 purpose
Open triples 1
video game → be devoted to → use 3
Sentiment analysis
negative neutral positive
0.004 0.478 0.517
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 343.279