video game ReceivesAction focused
Typicality: 0.248
Saliency: 0.126

Facets 2
on encouraging kids 5 transitive-object
primarily 3 degree
Open triples 1
video game → be → focused 5
Sentiment analysis
negative neutral positive
0.010 0.294 0.696
Other statistics
Raw frequency 5
Normalized frequency 0.126
Modifier score 0.600
Perplexity 150.653