| Typicality: | 0.365 |
| Saliency: | 0.271 |
| for anyone | 5 | transitive-object |
| no longer | 2 | temporal |
| especially | 2 | degree |
| video game → be → limited | 6 |
| video game → be → limitation | 3 |
| negative | neutral | positive |
| 0.249 | 0.542 | 0.209 |
| Raw frequency | 9 |
| Normalized frequency | 0.271 |
| Modifier score | 0.500 |
| Perplexity | 81.835 |