Typicality: | 0.365 |
Saliency: | 0.271 |
for anyone | 5 | transitive-object |
no longer | 2 | temporal |
especially | 2 | degree |
video game → be → limited | 6 |
video game → be → limitation | 3 |
negative | neutral | positive |
0.249 | 0.542 | 0.209 |
Raw frequency | 9 |
Normalized frequency | 0.271 |
Modifier score | 0.500 |
Perplexity | 81.835 |