video game ReceivesAction marketed
Typicality: 0.379
Saliency: 0.000

Facets 0
No facets.
Open triples 1
video game → be → marketed 3
Sentiment analysis
negative neutral positive
0.359 0.590 0.051
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.900
Perplexity 172.579