| Typicality: | 0.323 |
| Saliency: | 0.171 |
| in some quarters | 2 | location |
| video game → be → perceived | 3 |
| video game → be seen as → something | 3 |
| negative | neutral | positive |
| 0.378 | 0.453 | 0.170 |
| Raw frequency | 6 |
| Normalized frequency | 0.171 |
| Modifier score | 0.500 |
| Perplexity | 190.814 |