Typicality: | 0.323 |
Saliency: | 0.171 |
in some quarters | 2 | location |
video game → be → perceived | 3 |
video game → be seen as → something | 3 |
negative | neutral | positive |
0.378 | 0.453 | 0.170 |
Raw frequency | 6 |
Normalized frequency | 0.171 |
Modifier score | 0.500 |
Perplexity | 190.814 |