video game ReceivesAction played by adult
Typicality: 0.373
Saliency: 0.342

Facets 1
in the arcade and home environments 3 location
Open triples 2
video game → be played by → adult 7
video game → be enjoyed by → adult 5
Sentiment analysis
negative neutral positive
0.053 0.308 0.638
Other statistics
Raw frequency 12
Normalized frequency 0.342
Modifier score 0.700
Perplexity 18.519