video game ReceivesAction played by child
Typicality: 0.438
Saliency: 0.455

Facets 3
a lot 3 degree
alike 2 other
in the arcade and home environments 2 location
Open triples 4
video game → be played by → child 5
video game → be played by → kid 5
video game → entertain → child 5
video game → be enjoyed by → child 4
Sentiment analysis
negative neutral positive
0.224 0.257 0.519
Other statistics
Raw frequency 19
Normalized frequency 0.455
Modifier score 0.750
Perplexity 59.517