Typicality: | 0.438 |
Saliency: | 0.455 |
a lot | 3 | degree |
alike | 2 | other |
in the arcade and home environments | 2 | location |
video game → be played by → child | 5 |
video game → be played by → kid | 5 |
video game → entertain → child | 5 |
video game → be enjoyed by → child | 4 |
negative | neutral | positive |
0.224 | 0.257 | 0.519 |
Raw frequency | 19 |
Normalized frequency | 0.455 |
Modifier score | 0.750 |
Perplexity | 59.517 |