video game ReceivesAction played by individual
Typicality: 0.250
Saliency: 0.000

Facets 1
competitively 2 manner
Open triples 1
video game → be played by → individual 3
Sentiment analysis
negative neutral positive
0.083 0.587 0.330
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 28.985