video game ReceivesAction played by user
Typicality: 0.365
Saliency: 0.271

Facets 1
without accessing or reproducing copyrightable content 2 manner
Open triples 3
video game → be played by → user 3
video game → be played by → participant 3
video game → be played by → the user 3
Sentiment analysis
negative neutral positive
0.138 0.778 0.084
Other statistics
Raw frequency 9
Normalized frequency 0.271
Modifier score 0.500
Perplexity 40.779