Typicality: | 0.365 |
Saliency: | 0.271 |
without accessing or reproducing copyrightable content | 2 | manner |
video game → be played by → user | 3 |
video game → be played by → participant | 3 |
video game → be played by → the user | 3 |
negative | neutral | positive |
0.138 | 0.778 | 0.084 |
Raw frequency | 9 |
Normalized frequency | 0.271 |
Modifier score | 0.500 |
Perplexity | 40.779 |