video game ReceivesAction played over the internet
Typicality: 0.473
Saliency: 0.320

Facets 1
in time 2 temporal
Open triples 2
video game → be played over → the internet 8
video game → be played on → the internet 3
Sentiment analysis
negative neutral positive
0.063 0.779 0.158
Other statistics
Raw frequency 11
Normalized frequency 0.320
Modifier score 0.767
Perplexity 86.348