video game ReceivesAction provided to the player
Typicality: 0.162
Saliency: 0.000

Facets 2
to keep 2 purpose
for complimentary 2 purpose
Open triples 1
video game → be provided to → the player 3
Sentiment analysis
negative neutral positive
0.008 0.410 0.581
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 141.622