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video game
→
ReceivesAction
→
put to educational and therapeutic uses
Typicality:
0.192
Saliency:
0.071
Facets
0
No facets.
Open triples
1
video game → be put to → educational and therapeutic uses
4
Sentiment analysis
negative
neutral
positive
0.002
0.084
0.914
Other statistics
Raw frequency
4
Normalized frequency
0.071
Modifier score
0.500
Perplexity
19.704