video game ReceivesAction put to educational and therapeutic uses
Typicality: 0.192
Saliency: 0.071

Facets 0
No facets.
Open triples 1
video game → be put to → educational and therapeutic uses 4
Sentiment analysis
negative neutral positive
0.002 0.084 0.914
Other statistics
Raw frequency 4
Normalized frequency 0.071
Modifier score 0.500
Perplexity 19.704