Typicality: | 0.219 |
Saliency: | 0.209 |
poorly | 4 | degree |
due to poor game play | 2 | cause |
video game → be → received | 4 |
video game → be → given | 3 |
negative | neutral | positive |
0.454 | 0.361 | 0.185 |
Raw frequency | 7 |
Normalized frequency | 0.209 |
Modifier score | 0.400 |
Perplexity | 192.846 |