video game ReceivesAction referenced
Typicality: 0.282
Saliency: 0.000

Facets 1
by students 2 other
Open triples 1
video game → be → referenced 3
Sentiment analysis
negative neutral positive
0.121 0.539 0.341
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.600
Perplexity 154.376