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video game
→
ReceivesAction
→
seen as improvement
Typicality:
0.130
Saliency:
0.000
Facets
2
sometimes
3
temporal
on television
3
location
Open triples
1
video game → be seen as → improvement
3
Sentiment analysis
negative
neutral
positive
0.008
0.206
0.786
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.400
Perplexity
50.133