Typicality: | 0.130 |
Saliency: | 0.000 |
sometimes | 3 | temporal |
on television | 3 | location |
video game → be seen as → improvement | 3 |
negative | neutral | positive |
0.008 | 0.206 | 0.786 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.400 |
Perplexity | 50.133 |