video game ReceivesAction seen as improvement
Typicality: 0.130
Saliency: 0.000

Facets 2
sometimes 3 temporal
on television 3 location
Open triples 1
video game → be seen as → improvement 3
Sentiment analysis
negative neutral positive
0.008 0.206 0.786
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.400
Perplexity 50.133