video game ReceivesAction sold
Typicality: 0.419
Saliency: 0.397

Facets 2
cheaply 3 degree
online 2 location
Open triples 3
video game → be → sold 8
video game → be → purchased 4
video game → be → bought 3
Sentiment analysis
negative neutral positive
0.105 0.578 0.317
Other statistics
Raw frequency 15
Normalized frequency 0.397
Modifier score 0.500
Perplexity 79.410