| Typicality: | 0.317 |
| Saliency: | 0.362 |
| at the end of the day | 2 | temporal |
| video game → be supposed to be → fun | 6 |
| video game → be meant to be → fun | 4 |
| video game → be designed to be → fun | 3 |
| negative | neutral | positive |
| 0.107 | 0.272 | 0.621 |
| Raw frequency | 13 |
| Normalized frequency | 0.362 |
| Modifier score | 0.500 |
| Perplexity | 6.043 |