video game ReceivesAction supposed to be fun
Typicality: 0.317
Saliency: 0.362

Facets 1
at the end of the day 2 temporal
Open triples 3
video game → be supposed to be → fun 6
video game → be meant to be → fun 4
video game → be designed to be → fun 3
Sentiment analysis
negative neutral positive
0.107 0.272 0.621
Other statistics
Raw frequency 13
Normalized frequency 0.362
Modifier score 0.500
Perplexity 6.043