Typicality: | 0.317 |
Saliency: | 0.362 |
at the end of the day | 2 | temporal |
video game → be supposed to be → fun | 6 |
video game → be meant to be → fun | 4 |
video game → be designed to be → fun | 3 |
negative | neutral | positive |
0.107 | 0.272 | 0.621 |
Raw frequency | 13 |
Normalized frequency | 0.362 |
Modifier score | 0.500 |
Perplexity | 6.043 |