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video game
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ReceivesAction
→
used by emergency management
Typicality:
0.280
Saliency:
0.071
Facets
0
No facets.
Open triples
1
video game → be used by → emergency management
4
Sentiment analysis
negative
neutral
positive
0.255
0.671
0.074
Other statistics
Raw frequency
4
Normalized frequency
0.071
Modifier score
0.500
Perplexity
259.988