video game ReceivesAction used by politic
Typicality: 0.280
Saliency: 0.071

Facets 0
No facets.
Open triples 1
video game → be used by → politic 4
Sentiment analysis
negative neutral positive
0.255 0.671 0.074
Other statistics
Raw frequency 4
Normalized frequency 0.071
Modifier score 0.500
Perplexity 295.225