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video game
→
ReceivesAction
→
used in education
Typicality:
0.353
Saliency:
0.242
Facets
0
No facets.
Open triples
2
video game → be used in → education
4
video game → be used by → education
4
Sentiment analysis
negative
neutral
positive
0.144
0.597
0.258
Other statistics
Raw frequency
8
Normalized frequency
0.242
Modifier score
0.500
Perplexity
29.908