video game ReceivesAction used in education
Typicality: 0.353
Saliency: 0.242

Facets 0
No facets.
Open triples 2
video game → be used in → education 4
video game → be used by → education 4
Sentiment analysis
negative neutral positive
0.144 0.597 0.258
Other statistics
Raw frequency 8
Normalized frequency 0.242
Modifier score 0.500
Perplexity 29.908