video game ReceivesAction used in the classroom
Typicality: 0.235
Saliency: 0.171

Facets 0
No facets.
Open triples 1
video game → be used in → the classroom 6
Sentiment analysis
negative neutral positive
0.136 0.407 0.456
Other statistics
Raw frequency 6
Normalized frequency 0.171
Modifier score 0.500
Perplexity 20.571