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video game
→
ReceivesAction
→
used in the classroom
Typicality:
0.235
Saliency:
0.171
Facets
0
No facets.
Open triples
1
video game → be used in → the classroom
6
Sentiment analysis
negative
neutral
positive
0.136
0.407
0.456
Other statistics
Raw frequency
6
Normalized frequency
0.171
Modifier score
0.500
Perplexity
20.571