video game ReceivesAction used to train soldier
Typicality: 0.250
Saliency: 0.000

Facets 1
according to the study 3 other
Open triples 1
video game → be used to train → soldier 3
Sentiment analysis
negative neutral positive
0.115 0.823 0.062
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 18.634