Ascent++
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villain
→
HasA
→
personal connection
Typicality:
0.250
Saliency:
0.000
Facets
1
to the characters’ players
3
transitive-object
Open triples
1
villain → have → personal connection
3
Sentiment analysis
negative
neutral
positive
0.063
0.666
0.270
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
102.947