warrior CapableOf get bored
Typicality: 0.450
Saliency: 0.369

Facets 2
in the regular season 5 temporal
simply 4 manner
Open triples 3
warrior → get → bored 6
warrior → be → bored 5
warrior → become → bored 3
Sentiment analysis
negative neutral positive
0.471 0.450 0.078
Other statistics
Raw frequency 14
Normalized frequency 0.369
Modifier score 0.900
Perplexity 200.077