Typicality: | 0.263 |
Saliency: | 0.409 |
over others | 10 | other |
through third-party programs | 5 | manner |
by changing the game | 4 | manner |
way → gain → advantage | 37 |
way → get → advantage | 11 |
negative | neutral | positive |
0.158 | 0.506 | 0.336 |
Raw frequency | 48 |
Normalized frequency | 0.409 |
Modifier score | 0.000 |
Perplexity | 103.215 |