way CapableOf gain advantage
Typicality: 0.263
Saliency: 0.409

Facets 3
over others 10 other
through third-party programs 5 manner
by changing the game 4 manner
Open triples 2
way → gain → advantage 37
way → get → advantage 11
Sentiment analysis
negative neutral positive
0.158 0.506 0.336
Other statistics
Raw frequency 48
Normalized frequency 0.409
Modifier score 0.000
Perplexity 103.215