| Typicality: | 0.263 |
| Saliency: | 0.409 |
| over others | 10 | other |
| through third-party programs | 5 | manner |
| by changing the game | 4 | manner |
| way → gain → advantage | 37 |
| way → get → advantage | 11 |
| negative | neutral | positive |
| 0.158 | 0.506 | 0.336 |
| Raw frequency | 48 |
| Normalized frequency | 0.409 |
| Modifier score | 0.000 |
| Perplexity | 103.215 |