Typicality: | 0.404 |
Saliency: | 0.437 |
by bringing in “families | 6 | manner |
to make | 6 | purpose |
way → game → the system | 58 |
negative | neutral | positive |
0.381 | 0.481 | 0.138 |
Raw frequency | 58 |
Normalized frequency | 0.437 |
Modifier score | 0.400 |
Perplexity | 36.180 |