Typicality: | 0.370 |
Saliency: | 0.486 |
early in games | 6 | temporal |
without further suffering | 6 | other |
at redemption | 2 | purpose |
way → give → chance | 68 |
way → give → the chance | 13 |
negative | neutral | positive |
0.058 | 0.363 | 0.578 |
Raw frequency | 81 |
Normalized frequency | 0.486 |
Modifier score | 0.500 |
Perplexity | 108.125 |