damage (aspect of weapon) CapableOf pay for the effect
Typicality: 0.250
Saliency: 0.000

Facets 0
No facets.
Open triples 1
damage → pay for → the effect 3
Sentiment analysis
negative neutral positive
0.209 0.726 0.065
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 110.993