damage (aspect of weapon) HasSubevent charge
Typicality: 0.162
Saliency: 0.000

Facets 2
to the student account 3 transitive-object
for replacement of damaged items 2 purpose
Open triples 1
damage → result in → charge 3
Sentiment analysis
negative neutral positive
0.554 0.435 0.011
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 36.260