damage (aspect of weapon) ReceivesAction caused
Typicality: 0.621
Saliency: 0.893

Facets 1
normally 2 degree
Open triples 3
damage → be → caused 20
damage → be → applied 14
damage → be → received 3
Sentiment analysis
negative neutral positive
0.432 0.539 0.029
Other statistics
Raw frequency 37
Normalized frequency 0.893
Modifier score 0.467
Perplexity 191.900