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damage
(
aspect
of
weapon
)
→
ReceivesAction
→
deducted
Typicality:
0.250
Saliency:
0.000
Facets
1
from the object’s hit points
2
other
Open triples
1
damage → be → deducted
3
Sentiment analysis
negative
neutral
positive
0.284
0.694
0.022
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
250.075