aspect
of
weapon)
→
ReceivesAction
→
multiplied by 100
Typicality: | 0.327 |
Saliency: | 0.182 |
damage → be multiplied by → 100 | 5 |
negative | neutral | positive |
0.301 | 0.620 | 0.078 |
Raw frequency | 5 |
Normalized frequency | 0.182 |
Modifier score | 0.500 |
Perplexity | 139.689 |