aspect of
weapon)
→
ReceivesAction
→
multiplied by 100
| Typicality: | 0.327 |
| Saliency: | 0.182 |
| damage → be multiplied by → 100 | 5 |
| negative | neutral | positive |
| 0.301 | 0.620 | 0.078 |
| Raw frequency | 5 |
| Normalized frequency | 0.182 |
| Modifier score | 0.500 |
| Perplexity | 139.689 |