damage (aspect of weapon) ReceivesAction multiplied by 100
Typicality: 0.327
Saliency: 0.182

Facets 0
No facets.
Open triples 1
damage → be multiplied by → 100 5
Sentiment analysis
negative neutral positive
0.301 0.620 0.078
Other statistics
Raw frequency 5
Normalized frequency 0.182
Modifier score 0.500
Perplexity 139.689