weapon CapableOf become less effective
Typicality: 0.463
Saliency: 0.326

Facets 2
for participating in each survival battle 4 purpose
increasingly less 3 degree
Open triples 2
weapon → become → less effective 8
weapon → become → weaker 7
Sentiment analysis
negative neutral positive
0.633 0.339 0.028
Other statistics
Raw frequency 15
Normalized frequency 0.326
Modifier score 1.000
Perplexity 127.745