weapon CapableOf become more powerful
Typicality: 0.526
Saliency: 0.472

Facets 3
throughout the game 9 temporal
increasingly 4 degree
ridiculously 2 manner
Open triples 3
weapon → become → more powerful 22
weapon → get → more powerful 5
weapon → become → powerful 4
Sentiment analysis
negative neutral positive
0.162 0.397 0.441
Other statistics
Raw frequency 31
Normalized frequency 0.472
Modifier score 1.000
Perplexity 96.329