Typicality: | 0.526 |
Saliency: | 0.472 |
throughout the game | 9 | temporal |
increasingly | 4 | degree |
ridiculously | 2 | manner |
weapon → become → more powerful | 22 |
weapon → get → more powerful | 5 |
weapon → become → powerful | 4 |
negative | neutral | positive |
0.162 | 0.397 | 0.441 |
Raw frequency | 31 |
Normalized frequency | 0.472 |
Modifier score | 1.000 |
Perplexity | 96.329 |