weapon CapableOf become more sophisticated
Typicality: 0.400
Saliency: 0.351

Facets 2
throughout the game 4 temporal
increasingly 3 degree
Open triples 3
weapon → become → more sophisticated 8
weapon → become → sophisticated 6
weapon → become → more advanced 3
Sentiment analysis
negative neutral positive
0.336 0.509 0.155
Other statistics
Raw frequency 17
Normalized frequency 0.351
Modifier score 0.500
Perplexity 125.845