Typicality: | 0.400 |
Saliency: | 0.351 |
throughout the game | 4 | temporal |
increasingly | 3 | degree |
weapon → become → more sophisticated | 8 |
weapon → become → sophisticated | 6 |
weapon → become → more advanced | 3 |
negative | neutral | positive |
0.336 | 0.509 | 0.155 |
Raw frequency | 17 |
Normalized frequency | 0.351 |
Modifier score | 0.500 |
Perplexity | 125.845 |