weapon CapableOf break
Typicality: 0.315
Saliency: 0.244

Facets 2
during training 3 temporal
from combat damage 3 other
Open triples 2
weapon → can → break 6
weapon → get → broken 4
Sentiment analysis
negative neutral positive
0.579 0.361 0.061
Other statistics
Raw frequency 10
Normalized frequency 0.244
Modifier score 0.650
Perplexity 433.055