during training | 3 | temporal |
from combat damage | 3 | other |
weapon → can → break | 6 |
weapon → get → broken | 4 |
negative | neutral | positive |
0.579 | 0.361 | 0.061 |
Raw frequency | 10 |
Normalized frequency | 0.244 |
Modifier score | 0.650 |
Perplexity | 433.055 |