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weapon
→
CapableOf
→
break
Typicality:
0.315
Saliency:
0.244
Facets
2
during training
3
temporal
from combat damage
3
other
Open triples
2
weapon → can → break
6
weapon → get → broken
4
Sentiment analysis
negative
neutral
positive
0.579
0.361
0.061
Other statistics
Raw frequency
10
Normalized frequency
0.244
Modifier score
0.650
Perplexity
433.055