Typicality: | 0.518 |
Saliency: | 0.326 |
early on | 2 | temporal |
in most of the stories | 2 | location |
weapon → come into → play | 11 |
weapon → become → important | 4 |
negative | neutral | positive |
0.196 | 0.667 | 0.137 |
Raw frequency | 15 |
Normalized frequency | 0.326 |
Modifier score | 0.900 |
Perplexity | 46.872 |