weapon CapableOf come into play
Typicality: 0.518
Saliency: 0.326

Facets 2
early on 2 temporal
in most of the stories 2 location
Open triples 2
weapon → come into → play 11
weapon → become → important 4
Sentiment analysis
negative neutral positive
0.196 0.667 0.137
Other statistics
Raw frequency 15
Normalized frequency 0.326
Modifier score 0.900
Perplexity 46.872