weapon CapableOf increase damage
Typicality: 0.492
Saliency: 0.339

Facets 2
sometimes 2 temporal
to enemies 2 transitive-object
Open triples 3
weapon → increase → damage 7
weapon → increase → the damage 5
weapon → add → damage 4
Sentiment analysis
negative neutral positive
0.288 0.662 0.049
Other statistics
Raw frequency 16
Normalized frequency 0.339
Modifier score 0.800
Perplexity 52.036