Typicality: | 0.492 |
Saliency: | 0.339 |
sometimes | 2 | temporal |
to enemies | 2 | transitive-object |
weapon → increase → damage | 7 |
weapon → increase → the damage | 5 |
weapon → add → damage | 4 |
negative | neutral | positive |
0.288 | 0.662 | 0.049 |
Raw frequency | 16 |
Normalized frequency | 0.339 |
Modifier score | 0.800 |
Perplexity | 52.036 |