weapon HasProperty valuable
Typicality: 0.376
Saliency: 0.297

Facets 2
as the transports 2 other
to players 2 transitive-object
Open triples 3
weapon → be → valuable 7
weapon → have → value 3
weapon → be → value 3
Sentiment analysis
negative neutral positive
0.192 0.610 0.198
Other statistics
Raw frequency 13
Normalized frequency 0.297
Modifier score 0.500
Perplexity 132.495