typically | 9 | degree |
primarily | 6 | degree |
with game mechanics for their breakage | 3 | cause |
weapon → be made of → wood | 56 |
weapon → be made from → wood | 28 |
weapon → be → wood | 4 |
weapon → be of → wood | 4 |
weapon → be composed of → wood | 4 |
negative | neutral | positive |
0.187 | 0.747 | 0.066 |
Raw frequency | 96 |
Normalized frequency | 0.701 |
Modifier score | 0.765 |
Perplexity | 65.331 |