weapon ReceivesAction stuck
Typicality: 0.376
Saliency: 0.297

Facets 2
to the armor 6 transitive-object
between reality 2 location
Open triples 2
weapon → be → stuck 8
weapon → become → stuck 5
Sentiment analysis
negative neutral positive
0.337 0.638 0.025
Other statistics
Raw frequency 13
Normalized frequency 0.297
Modifier score 0.500
Perplexity 302.102