weapon ReceivesAction used to deal damage
Typicality: 0.655
Saliency: 0.569

Facets 2
to enemies 48 transitive-object
by a character 2 other
Open triples 2
weapon → be used to deal → damage 47
weapon → be used in → damage 3
Sentiment analysis
negative neutral positive
0.064 0.833 0.103
Other statistics
Raw frequency 50
Normalized frequency 0.569
Modifier score 1.000
Perplexity 16.323