weapon ReceivesAction used to induce zombification
Typicality: 0.266
Saliency: 0.244

Facets 2
to induce hallucinations 5 purpose
against the mind 5 transitive-object
Open triples 2
weapon → be used to induce → zombification 5
weapon → induce → zombification 5
Sentiment analysis
negative neutral positive
0.906 0.091 0.003
Other statistics
Raw frequency 10
Normalized frequency 0.244
Modifier score 0.500
Perplexity 37.877