Ascent++
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wild
→
CapableOf
→
feel good
Typicality:
0.216
Saliency:
0.125
Facets
1
after winning game
4
temporal
Open triples
1
wild → feel → good
5
Sentiment analysis
negative
neutral
positive
0.014
0.227
0.759
Other statistics
Raw frequency
5
Normalized frequency
0.125
Modifier score
0.500
Perplexity
256.648