worker CapableOf receive pay
Typicality: 0.578
Saliency: 0.464

Facets 3
for time 13 other
based on their hours 5 other
for compulsory problem gambling training 3 purpose
Open triples 3
worker → receive → pay 60
worker → receive → the pay 6
worker → receive → paid 4
Sentiment analysis
negative neutral positive
0.187 0.638 0.175
Other statistics
Raw frequency 70
Normalized frequency 0.464
Modifier score 0.900
Perplexity 113.444