| Typicality: | 0.255 |
| Saliency: | 0.216 |
| between game- | 8 | other |
| between theoretical advances | 7 | other |
| between product design | 2 | other |
| workshop → bridge → the gap | 8 |
| workshop → aim to bridge → the gap | 3 |
| negative | neutral | positive |
| 0.009 | 0.397 | 0.594 |
| Raw frequency | 11 |
| Normalized frequency | 0.216 |
| Modifier score | 0.500 |
| Perplexity | 115.748 |