Typicality: | 0.255 |
Saliency: | 0.216 |
between game- | 8 | other |
between theoretical advances | 7 | other |
between product design | 2 | other |
workshop → bridge → the gap | 8 |
workshop → aim to bridge → the gap | 3 |
negative | neutral | positive |
0.009 | 0.397 | 0.594 |
Raw frequency | 11 |
Normalized frequency | 0.216 |
Modifier score | 0.500 |
Perplexity | 115.748 |