| Typicality: | 0.211 |
| Saliency: | 0.115 |
| in positive social action | 5 | manner |
| with digital and electronic arts | 2 | other |
| workshop → engage → local community | 3 |
| workshop → engage → the community | 3 |
| negative | neutral | positive |
| 0.019 | 0.488 | 0.493 |
| Raw frequency | 6 |
| Normalized frequency | 0.115 |
| Modifier score | 0.500 |
| Perplexity | 97.600 |