wrestler CapableOf get paid
Typicality: 0.456
Saliency: 0.180

Facets 1
for a while 2 temporal
Open triples 2
wrestler → get → paid 3
wrestler → make → money 3
Sentiment analysis
negative neutral positive
0.081 0.796 0.123
Other statistics
Raw frequency 6
Normalized frequency 0.180
Modifier score 0.900
Perplexity 91.446